Archive for the ‘interviews’ Category

 

Exciting Interview with Turkish 3D Artist Kerem Gogus

August 18th, 2008

Kerem Gogus is a talented Turkish 3D artists that has a colossal experience behind him and a great number of victories in different CG contests such as Art4All Contest (his work “Memories” created under the influence of Dare’s song “Take Me Away” took the 1st place), DeviantArt Seasons of 3D Contest (with the work “Spring In Atlantia”), Miramax/Deviantart.com Eagle Vs. Shark Movie Poser Design Contest, Miramax / DeviantArt Renaissance - Live Forever: Movie Poster Contest where he took the first place as well and many others. He managed to win several E-on Software Picture Of The Day Awards. The list of Kerem’s achievements seems to go on forever. And you, guys, have a great opportunity to read the interview with this skillful artist where he tells about himself, shares his experience, ideas and thoughts.

 

Memories
“Memories” by Kerem Gogus

 

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Kerem Gogus is an all-arounder with vast interests: art history, traditional painting, and architecture. He adores music, especially Celtic music and fully and emotionally involved with Computer Graphics. But, let him personally tell about this!

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Interview with Japanese Graphic Artist Marumiyan: “It is important for me to enjoy creating”

August 5th, 2008

Contemporary art is many-sided and audacious. It is very innovative in its nature in regards to ideas and technical means. This is an art of the new generation influenced by Internet and other modern technologies that helped to enlarge the number of means used by artists.

 

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Among such contemporary artists is Marumiyan, a talented guy from Japan who has recently been chosen as one of the “10 Top Artists” in the design magazine MdN - a general information magazine for graphic and design (Japan). He works with various media, such as posters, flyers, websites and CD jackets. Currently he is living in Fukuoka City, one of the Japanese five largest cities that provides excellent opportunities for different types of activities.
Marumiyan has agreed with pleasure to give us an interview and share his experience, ideas and thoughts concerning his creative process and artworks. So, let’s start!

 

Affectation
“Affectation” by Marumiyan

 

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What’s your background? What or who has had the most influence on you?

 

My father and cousin drew the pictures. It was their hobby. I was also interested in drawing in my childhood.
I studied design in the university.

 

Happy Memory
“Happy Memory” by Marumiyan

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Interview with Fabio M. Silva - Computer Graphics Artist

July 23rd, 2008

We continue the series of 3D artist interviews. This time let me introduce a talented young man from Portugal named Fabio M. Silva. Some of his works were presented in our great collection of 3D mail models - “A Flash of Inspiration Comes from Here - The Most Gripping 3D Male Models!” He is quite young but has already gained a great experience in digital art. At the age of 10 he showed an intense interest in computer graphics. But right now his interest area is much wider: digital art, novel writing, screenplay writing, film making, anime, video games, motion pictures, film sound tracks. Fabio also is keen on the Japanese culture and language. And he with pleasure has agreed to share his experience with us and answer some of our questions.

 

Naruto
“Naruto - Hatake Kakashi” by Fabio M. Silva

 

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How did you get into 3D modeling?

 

From the early age I was very interested in film making, writing and telling stories. Making an audience enjoy, feeling or thinking about your creations is, in my opinion, one of the most gratifying experiences an artist can have.

 

Before “Jurassic Park” came out (in my opinion, it’s still one of the most perfect cg-movies ever, and probably one of the most important movies in cg development history) I had no idea of what CG (computer graphics) was. It had quite an effect on me, because I loved dinosaurs, and because they looked so frightening real.
After that movie, Blizzard Entertainment video games are probably one of the dominant factors that made me go into 3D modeling. I just loved their Cinematics.

 

Zabuza
“Zabuza” by Fabio M. Silva

 

I wanted to design characters of my stories visually. And I started drawing them. As the time passed, companies started making CGI characters better and better, with more details and complexity. Computer Graphics seemed really exciting. I just had to try it out.

 

The first 3D application I began using was Corel 3D, then Bryce. Some time later, came 3dsmax that I am using as my main 3D application to present day. I’ve started my 3D learning process in 1997 if I’m not mistaken (when StarCraft has appeared).

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Interview with Meats Meier - the Cult Person in 3D Art History

June 20th, 2008

Remember this day, my dear friends, as only once in your life you get a chance to see the exclusive interview with an outstanding person. I’m talking about an apostle of 3D Art, a cult person and someone that thousands of fans admire. Ladies and gentlemen, please welcome the one and only - MEATS MEIER. He is an author of tons of learning courses for 3D software, he has been involved into working on such blockbusters as “Hellboy” and “Sky Captain and the World of Tomorrow”. This 3D guru with tons of different awards is currently a freelance illustrator and animator living in Downtown Los Angeles, California. For more general info about Meats you may visit his website - 3DArtSpace.com

 

He is also an author of “Last of the Leaves” work which should be familiar to you from the first part of our greatest 3D robots - “22 of the Most Striking 3D Robots Ever“:

 

the last of the leaves

“The Last of the Leaves” by Meats Meier

 

Well, enough of introductions I guess :) Time for the real deal - here comes the interview!

 

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When you are involved into commercial projects what is more important to you - your personal vision of arts or a customer’s opinion?

 

While there will always be a major struggle between the two when working with a client, the client’s needs come first because of the commercial project. It can be further complicated when that client has come to me for my particular style, and then make so many changes that I can no longer consider it “mine”. It really never is a problem for me although, I check my ego at the door when working with clients.

 

During a paid project, I am a production artist completely, and my only goal is to make sure the end project is what they want and need. If my client is happy, I am happy. When I want to be a pure artist, I just sit at home and create without boundaries, which I do very often.

 

levis copper
Meats Meier - Levi’s Copper

 

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Interview with Senior 3D Modeler at “Weta Digital” - Marco di Lucca

June 12th, 2008

We continue publishing great interviews with the authors of the 3D Models presented in two of our 3D robots reviews. And today we are very glad to introduce Marco di Lucca, who works as a Senior Modeler for “Weta Digital” company (by the way this company has produced special effects for such blockbusters as “King Kong”, “X-Men - Part 3″ and “The Chronicles of Narnia: Prince Caspian”). This 3D author has agreed to share his experience with us and answer some of our questions.

 

Jask by Marco di Lucca

 

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For how long are you in 3D Art and what was your first work?

 

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Great interview with Ukrainian 3D artist - Andrey Yamkovoy

June 9th, 2008

We continue the series of 3D artist interviews. This week it’s going to be a young man from Ukraine named Andrey Yamkovoy (aka “Sheff”).

 

He’s an author of “Worker Bot” - a work that has been presented in our “The Most Striking 3D Robots Ever - Part 2” review.

 

worker bot

 

But enough of talking - here’s the interview itself! Enjoy!

 

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1. Andrey, for how long are you in 3D Art and what was your first work?

 

Hello everyone ! I’m Andrew Yamkovoy and I’m from Kiev, the capital of Ukraine. In the age of 12 I saw 3d studio for DOS for the first time. To tell the truth I was shocked with the huge number of different buttons and things that I couldn’t understand. From that time I wanted to find out how all that stuff works. When I got 3ds max 3 I felt great power inside myself to create something in 3D. My first so called “3D child” was a work called “An old sword”. All the textures were drawn from scratch. There were diffuse, specular and bump maps used and I projected them on a very simple model that I’ve done before. Here is the final result:

 

1.JPG

 

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3D Characters Magician Interview - Matt Mills

June 5th, 2008

With great pleasure we continue publishing series of interviews with the most talented 3D artists from all over the world. And today we are glad to present an interview with an artist whose 2 works were published in two of our 3D Robots reviews! His name is Matt Mills (a.k.a. emciem), 29 year old artist currently living in Austin, Texas (US). Matt is a professional Software Engineer by day and a freelance 3D artist by night.

 

iBaller by Matt Mills

 

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3D Surreal Art of Kazuhiko Nakamura

June 2nd, 2008

Hello everyone! Do you remember that we’ve promised something special for you? So today is this day! There are no words to describe how proud we are to present an interview with Kazuhiko Nakamura (also known as Almacan)! This person is not just a 3D author, he is a true artist with his own absolutely unique style!

 

Kazuhiko Nakamura - Triceratops
Kazuhiko Nakamura, “Triceratops”

 

He was born in Hyogo, Japan in 1961. Now he works as an environmental graphic designer in Tokyo while producing 3D art works in his free time. He has become famous for exhibiting his works in online 3D galleries. When he was young he was strongly influenced by surrealism paintings and cyberpunk art, and has produced watercolor paintings, drawings, sculptures and much more. Now Kazuhiko enjoys creating 3D worlds which he assembles like puzzles by gathering archaic pieces from his memory.

 

For how long are you in 3D Art and what was your first work?
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3D Artists Interview – Arseniy Chebynkin

May 30th, 2008

Not long ago we have started a series of interviews with 3D artists whose works became your favorite ones judging from the popularity of “22 of the Most Striking 3D Robots Ever!” and “The Most Striking 3D Robots Ever - Part 2″. Today we continue this series of interviews and we are glad to present Arseniy Chebynkin - a Russian 3D artist with a great number of award-winning works on Russian 3D-portals. He is an author of “Phoenix“, you may see the alternate version of it below.

 

Phoenix

 

He was born in Rybinsk, Russian Federation, where has graduated the local School of Arts. Now he is freelance 3D artist mostly involved into detailed illustrations and posters for different companies in Russian Federation. Arseniy has agreed to give some quick answers to our questions. Well, enough of introductions - here comes the interview!

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3D Artists Interview – Marti Miller

May 21st, 2008

We are glad to announce that today we start a series of interviews with the most popular 3D artists whose works were presented in two of our sensational posts - “22 of the Most Striking 3D Robots Ever!” and “The Most Striking 3D Robots Ever - Part 2″.

 

Today all of the fame and glory is for Marti Miller - the author of a work called “Cyborg Head 02″ from the second part of our review. There’s also a 3D sports car Model that Marti has made - also something outstanding.

 

3d car

 

You may also want to check out his DeviantArt portfolio. By the way it’s a great interview of a truly skillful and yet modest author. Anyways, enjoy - here goes the interview!

 

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First of all, I’m from Estonia (small country, south of Finland). Currently I work as a system administrator at the Estonian National Library, so 3D modeling is mostly just my hobby.

 

1. For how long are you in 3D Art and what was your first work?

 

I’ve been doing 3D art for about 6-7 years now. Not continuously though, sometimes making long breaks, sometimes modeling for several months, every day for 7-8 hours… so it depends. The one below is not exactly my first work but pretty close to it.

 

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