3D Artists Interview – Arseniy Chebynkin
May 30th, 2008Not long ago we have started a series of interviews with 3D artists whose works became your favorite ones judging from the popularity of “22 of the Most Striking 3D Robots Ever!” and “The Most Striking 3D Robots Ever - Part 2″. Today we continue this series of interviews and we are glad to present Arseniy Chebynkin - a Russian 3D artist with a great number of award-winning works on Russian 3D-portals. He is an author of “Phoenix“, you may see the alternate version of it below.

He was born in Rybinsk, Russian Federation, where has graduated the local School of Arts. Now he is freelance 3D artist mostly involved into detailed illustrations and posters for different companies in Russian Federation. Arseniy has agreed to give some quick answers to our questions. Well, enough of introductions - here comes the interview!
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1. For how long are you in 3D Art and what was your first work?
I’ve picked up 3d graphics about 5 years ago. Unfortunately I was unable to find the very first of my work but here’s something also truly old:

2. How important is it for you? Is it your primary activity or is there anything else that you do for living?
3D is actually what I do for living, working as a freelance artist.
3. What are your major principles for doing a great 3D Model?
Well, I pretty much like high detalisation, so I start with basic forms and then, just get stuff more and more complicated with smaller details. But it’s really important to know when to stop here.
4. Are there any special works that you would like to share with our audience? Perhaps some new ones that have not been published elsewhere?
Here’s one of the last works:

5. What would your suggestions be for our audience and for 3D beginners? What are the typical mistakes to avoid while producing a good 3D Model?
Well, I think everybody already knows everything, but anyway.
There are some steps like building up mesh topology, UVW unwrapping and setting up materials and render. On each of these tons of mistakes could be made. It’s hard to say, that one aspect is more important than the other. Try not to turn your mesh into a mess because of too high polycount, make a comfortable for painting unwrap and be easy on specs and bumps in material editing.
6. When you start a new model, no matter whether it is for work or your own personal portfolio, what are the first things you do?
I draw sketches. It makes it a lot easier to work. My artistic education appears to be very useful here.

7. All of your works are composed of huge number of details. In your opinion, what is the most important thing to make a good model?
An idea and knowing your software.
8. How long does it usually take you to create a 3D model? What percentage of project duration does it take to achieve such detailed works?
Every time it is different. Usually 2-3 day are quite enough to model a high detailed robot and to have it visualized.
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That’s about it for now. We thank Arseniy for this interview and wish him the best of luck in all of his 3D projects! As for you, our dear audience, please be sure to come back soon as we will keep posting interesting interviews with other 3D artists.





